![]() It lets you stick it to the player who dares ask you for 8M 3 rent. What this results in is something that breaks the fundamental rule of game design: Players are disincentivized from playing the Just Say No card.Īs any Exploding Kittens player can confirm, playing a Just Say No card is one of the coolest moves in the game. However, considering a single Deal Breaker is enough to win the game, and the chances of you getting a second of either card are fairly small - both the Deal Breaker and Just Say No cards will end up getting hoarded for the endgame. There are 2 Deal Breakers, and 3 Just Say Nos in the game. If you have a Just Say No card, you must save it till the end of the game for the Deal Breaker.The only way to prevent someone else from winning with the Deal Breaker is to play a Just Say No on the Deal Breaker.Any game with Deal Breaker will end up having the Deal Breaker as the last turn.The only possible case for not winning is the other player having a “Just Say No” card, and playing it on the Deal Breaker to negate your move.Įrgo, the metagame converges to the following: If you are playing a game with the Deal Breaker card, you’d want to save it till the very end, and win the game with it. Hence, Deal Breaker will always end up being the last card of the game.But if you use it to win the game, the game ends immediately. Using it earlier means giving other players a chance to drag you down from 2->1 set. The best use of such a card is to win the game. ![]() You can assume the single Deal Breaker card to be worth a complete set.The Deal Breaker is a very powerful card (It takes you 1/3rd of the way to a victory).Here's a short 3 minute video if you'd like to learn the complete rules.Ī lot of metagaming discussion with friends resulted in the following observations: It is the only way to counter a Deal Breaker card. The Just Say No card lets you say no to any action that any player takes against you.The Deal Breaker card lets you "steal" a complete set from another player.Important action cards, relevant for this post: There are some action cards, which let you get money/properties from other players. The first player to 3 sets wins the game. The objective of the game is to get 3 sets of properties in distinct colors. How? Read on.Īside: Monopoly Deal (2-5 players) Basic Rules (Click to expand) Since forever to keep the card out of the game, since it breaks the most important rule of game design: Games should be fun 2ĭeal Breaker stops people from doing that. The one major dent in the otherwise decent game is the “Deal Breaker” card, which breaks the game. While it is better than Monopoly, that isn’t to say it is a well designed game (6.3 on BoardGameGeek). “the only Monopoly edition you can enjoy”.Įven if you lose badly on luck, you’ve only lost 15 minutes. I usually end it by pointing the audience to Monopoly Deal, which I introduce it as I have a presentation I sometimes give about Monopoly being a terrible game 1.
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